Wwise SDK 2024.1.0
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A frontend class offers platform or toolkit-specific methods that allow to implement a graphical user interface. You need to create a class derived from a frontend class such as AK::Wwise::Plugin::GUIWindows
.
The frontend is responsible for:
See Implementing a Windows Frontend for information on implementing a Windows frontend.
See Plug-in First Time Creation Notice for information on adding a notice for your plug-in to be displayed at first instantiation.
Note: The only Wwise Authoring platform that currently supports a graphical user interface (GUI) is Windows, which is also used on macOS by running through Crossover, a bridge layer based on the open source project Wine. |
Monitoring is the process of observing the state of an audio plug-in during its playback.
When the Authoring application is profiling a game or playing sounds locally, Authoring plug-in instances can choose to receive monitoring data of all the playing instances that are using its parameters. It can use the monitoring data to control GUI elements such as VU meters and static text. For example, a plug-in could provide information on intermediate signal processing state for metering, or performance metrics such as the memory usage to be displayed to the user.
This section covers the Authoring side of monitoring. Refer to the Monitoring in the Sound Engine for details on the serialization and sending process.
Monitoring data is received by the Authoring part of the plug-in. Here are the steps of this process:
AK::Wwise::Plugin::Notifications::Monitor::NotifyMonitorData()
, which must be implemented from the AK::Wwise::Plugin::Notifications::Monitor
interface component. The monitoring data received is an array of AK::Wwise::Plugin::MonitorData
. Each MonitorData
element corresponds to a playing instance that was posted on a certain game object. This array may be filtered by the Authoring application to provide only context-relevant instances to the plug-in frontend.NotifyMonitorData
should deserialize the monitoring data to extract the information needed for each MonitorData
instance. This information can then be used to update GUI controls that inform the user on the plug-in state.Note: AK::Wwise::Plugin::Notifications::Monitor::NotifyMonitorData() is called on the main UI thread of the Authoring, therefore long running jobs should be avoided so as to not cause the application to become unresponsive. |
The following code example shows how to implement NotifyMonitorData
and deserialize the monitoring data:
It can be challenging to support multiple MonitorData
instances when providing metering content or per-instance statistics. To simplify requirements, you may ignore some elements from the MonitoringData
array depending on edge cases, such as when some elements have a different speaker configuration. You may also choose to aggregate the monitoring data, such as by taking the maximum value out of the levels reported in each element when metering.
Object processors are a derivative of audio plug-ins that process buffers belonging to distinct objects, and so provide monitoring data for multiple objects in a single MonitorData
. Because the monitoring data is opaque to Wwise, MonitorData
cannot provide information on objects: it is up to the implementer of the serialization strategy to include this information in the monitoring data, if it is relevant. Moreover, this means that unlike in the Sound Engine part of the plug-in, the Authoring plug-in type is not different for an object processor and the format of the monitoring data is a contract between the Sound Engine and the Authoring part of the plug-in. For more information on object processors, refer to Creating Sound Engine Object Processor Plug-ins.
Some notification handler methods are provided by various services to allow your plug-in to react to context changes in Wwise. For example, you can be notified of changes to properties managed by the property set (see Property Value Notification for more details). This section describes some of those notifications that are most relevant for the frontend part of your plug-in.
When Wwise users change the current platform using a list or a keyboard shortcut, instances of your plug-in can be notified if they request the host service by deriving AK::Wwise::Plugin::RequestHost
. Your plug-in can then implement the AK::Wwise::Plugin::NotificationsHost::NotifyCurrentPlatformChanged()
method. This allows your dialog to adapt itself to the new current platform if it is being displayed.
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