Build Requirements
- Microsoft DirectX®: DXSDK_Jun10 (9.29)
| Note: Please make sure that the DirectX® SDK's environment variable DXSDK_DIR points to the proper directory if you have multiple versions of the SDK. |
- When building with Visual Studio 2017: Windows 10 SDK, version 1809 (10.0.17763.0)
- When building with Visual Studio 2019: Windows 10 SDK version 2104 (10.0.20348.0)
- When building with Visual Studio 2022: Windows SDK for Windows 11 (10.0.22621.755)
Release Notes
The following sections list and describe the Windows and Windows UWP specific changes to Wwise between version 2022.1.14 and version 2022.1.15. For general release notes, please refer to Release Notes 2022.1.15
Bug Fixes
- WG-66341 Fixed: Voice starvation errors continue to occur while 3D Audio is active on the output device after a major stall in sound engine rendering, or after the host application is paused by a debugger.
Fixes for Community-Reported Bugs
- WG-72867 Fixed: Sound engine fails to run properly and reports errors in the Capture Log of "Hardware audio subsystem stopped responding" after initialization, when some audio devices, such as an Xbox 360 controller, are set as the primary sound output device in Windows.