Version

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Wwise SDK 2024.1.0
What's New in 2014.1.6

2014.1.6 is a patch release. The following sections list and describe the changes to Wwise between version 2014.1.5 and version 2014.1.6.

Note
The 2014.1.6 patch release will not be available until shortly after the release of 2015.1.

Platform SDK changes

  • PS Vita: Updated to SDK 3.500
  • Wii U: Updated to SDK 2.12.13

Behavior Changes

  • WG-27553 Audio thread is now forbidden to run on Xbox One's logical core 6.

Bug Fixes

  • WG-26489 Fixed: Changing LPF or HPF value rapidly can result in filter stuck in a bypassed state.
  • WG-26954 Fixed: Glitches in LPF or HPF when reverting bypass.
  • WG-27055 Fixed: Setting the channel configuration when initializing Wwise on the PS4 will not override what has been automatically detected.
  • WG-27279 Console speaker configuration now correctly auto-detected for Xbox One and Xbox 360.
  • WG-27397 Fixed: Cannot post MIDI note-on and note-off on same note in same frame with envelope on source plug-in.
  • WG-27404 Fixed: Hang with multi-channel streamed XMA sounds on Xbox One.
  • WG-27421 Fixed: The relative position of an unregistered game object is not updated when the listener's position changes.
  • WG-27430 Fixed: Vorbis Decoder error; when seeking in first stream block, streaming, and I/O blocksize < 1 with cache enabled, starvation occurs.
  • WG-27446 Fixed: Severe performance issue when resizing the Performance Monitor too small.
  • WG-27490 Fixed: LFE volume doubles when downmixed offline from 6-7.1 to 5.1.
  • WG-27421 Fixed: The relative position of an unregistered game object is not updated when the listener's position changes.
  • WG-27449 Fixed: (Mac) Channel configuration not switching to 5.1/7.1 when changing Audio MIDI Preferences
  • WG-27514 (iOS) Reduced the frequency of CheckIfOtherAppAudioPlaying (giving a small performance improvement).
  • WG-27572 iZotope Trashbox effect now supports media relocation properly.
  • WG-27576 Fixed: Race condition leading to crash or hang when quitting game on Wii U.
  • WG-27578 Fixed: AkAutoAXLock is optimized-out on Wii U.
  • WG-27588 Fixed: Motion can be sent to Aux Bus, resulting in clicks and loud noises.
  • WG-27597 Fixed: Unusual increase of volume after using auto-ducking.
  • WG-27655 Fixed: (Mac) Surround and Back channels are coming out from the wrong speakers.
  • WG-27690 Fixed: UnloadBank fails to stop source plug-in using media.
  • WG-27742 Fixed: Harmonizer effect crash in low memory condition.
  • WG-27780 Fixed: GetSourceStreamBuffering() sometimes returns inaccurate results for paused sounds.
  • WG-27855 Fixed: Inconsistent bus connection count after a memory allocation failure.
  • WG-27886 Fixed: Invalid file size returned from low-level I/O fails silently, resulting in assertion failures in some codecs.
  • WG-28041 Fixed: Volume ramps on master bus are twice as slow as expected, causing discontinuities.

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