Wwise SDK 2024.1.2
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◆ uNumberOfPrimaryRays
The number of primary rays used in the ray tracing engine. A larger number of rays will increase the chances of finding reflection and diffraction paths, but will result in higher CPU usage. When CPU limit is active (see AkSpatialAudioInitSettings::fCPULimitPercentage), this setting represents the maximum allowed number of primary rays. Definition at line 75 of file AkSpatialAudio.h. |
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