Wwise SDK 2024.1.0
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Structure for retrieving information about the indirect paths of a sound that have been calculated via the geometric reflections API. Useful for debug draw applications. More...
#include <AkSpatialAudio.h>
Public Attributes | |
AkVector64 | imageSource |
Apparent source of the reflected sound that follows this path. More... | |
AkVector64 | pathPoint [AK_MAX_REFLECTION_PATH_LENGTH] |
AkUInt32 | textureIDs [AK_MAX_REFLECTION_PATH_LENGTH] |
AkUInt32 | numPathPoints |
Number of valid elements in the pathPoint [], surfaces [], and diffraction [] arrays. More... | |
AkUInt32 | numReflections |
Number of reflections in the pathPoint [] array. Shadow zone diffraction does not count as a reflection. If there is no shadow zone diffraction, numReflections is equal to numPathPoints . More... | |
AkReal32 | diffraction [AK_MAX_REFLECTION_PATH_LENGTH] |
Diffraction amount, normalized to the range [0,1]. More... | |
AkReal32 | level |
Linear gain applied to image source. More... | |
bool | isOccluded |
Deprecated - always false. Occluded paths are not generated. More... | |
Structure for retrieving information about the indirect paths of a sound that have been calculated via the geometric reflections API. Useful for debug draw applications.
Definition at line 253 of file AkSpatialAudio.h.
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