Wwise SDK 2024.1.0
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#include <AkReflectGameData.h>
Public Member Functions | |
AkImageSourceParams () | |
AkImageSourceParams (AkVector64 in_sourcePosition, AkReal32 in_fDistanceScalingFactor, AkReal32 in_fLevel) | |
Public Attributes | |
AkVector64 | sourcePosition |
Image source position, relative to the world. More... | |
AkReal32 | fDistanceScalingFactor |
Image source distance scaling. This number effectively scales the sourcePosition vector with respect to the listener and, consequently, scales distance and preserves orientation. More... | |
AkReal32 | fLevel |
Game-controlled level for this source, linear. More... | |
AkReal32 | fDiffraction |
Diffraction amount, normalized to the range [0,1]. More... | |
AkReal32 | fOcclusion |
Portal occlusion amount, in the range [0,1]. More... | |
AkUInt8 | uDiffractionEmitterSide |
If there is a shadow zone diffraction just after the emitter in the reflection path, indicates the number of diffraction edges, otherwise 0 if no diffraction. More... | |
AkUInt8 | uDiffractionListenerSide |
If there is a shadow zone diffraction before reaching the listener in the reflection path, indicates the number of diffraction edges, otherwise 0 if no diffraction. More... | |
Definition at line 72 of file AkReflectGameData.h.
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