Each version of this integration matches a specific build of Unreal Engine 4. Here is what has changed in the 2019.2.14.7616.2082 release of the integration (in addition to upgrading to the new Unreal build).
| Note:
This integration does not support experimental Unreal Engine 4 features. |
| Note:
This integration compiles against Unreal Engine versions 4.23 and up, but was only tested against Unreal Engine 4.26. |
For earlier versions, please refer to Previous Release Notes.
Miscellaneous Changes
- WG-57433 Fixed: Unreal Demo Game fails to package for Xbox One platform with XDK on Unreal 4.27.1 due to missing configuration fields.
Bug Fixes
- WG-51015 Fixed: Marker labels and music cue names are not properly copied in Event callbacks.
- WG-54245 Fixed: Non-ASCII characters are not sent properly in WAAPI messages.
Fixes for Community-Reported Bugs
- WG-54864 Fixed: Media in nested Music Switch Containers mapped to the generic path are not loaded.
- WG-55312 Fixed: RecursionNotAllowed error caused by media being loaded before the AkAudio module has been initialized.
- WG-55715 Fixed: Media can be unset in the Sound Engine in the edge case where media asset destruction happens after construction during level transitions.
- WG-56139 Fixed: Potential deadlock during sound data generation when parsing SoundBank asset data.
- WG-56161 Fixed: CreateStreamingRequest can assert for streaming media if the media asset is unloaded at the wrong time. Media asset validity is now checked before requesting new streaming data.
- WG-56245 Fixed: Tracking of LinkedAkEvents in AkAudioBanks erroneously marks bank assets as dirty.
- WG-56455 Fixed: Some Media IDs in the XML/JSON bank file are missing when the same Media is referenced by different Switches inside a Switch Container.
- WG-56716 Fixed: "Media not loaded" errors when using Split Switch Container Media and nested Switch Containers.