Unreal Packaging Changes
The first Beta release of Wwise 2024.1 introduced options to package Wwise assets as Bulk Data. Since then, this new feature has undergone significant changes and improvements. If you have been using the new packaging options since the early Beta period, review the updated documentation at Packaging Wwise Assets as Bulk Data.
Deprecation
The following functions, Blueprint nodes, and properties were deprecated in the 2023.1.0 Unreal Integration and were removed in the 2024.1.0 Unreal Integration.
Removed Blueprint Nodes
- SetSwitch: SwitchGroup and SwitchState parameters have been removed.
- SetState: SwitchGroup and SwitchState parameters have been removed.
- SetRTPCValue: RTPC parameter has been removed.
- GetRTPCValue: RTPC parameter has been removed.
- ResetRTPCValue: RTPC parameter has been removed.
- PostTrigger: Trigger parameter has been removed.
- SpawnAkComponentAtLocation: EventName parameter has been removed.
- GetAkComponent: This node has been deprecated and replaced by GetOrCreateAkComponent, which does not accept the AkComponent's location. Because AkComponents are derived from SceneComponents, you can still use the GetChildrenComponents node to find the attached AkComponent by location.
Removed or Modified Sequencer Section Properties
- EventName: The EventName text parameter has been removed from AkAudioEvent sections. Use an UAkAudioEvent asset instead in the Event parameter.
- RTPCName: The RTPCName text parameter has been removed from AkAudioRTPC sections. Use a UAkRtpc parameter asset instead in the GameParameter parameter.
- RTPC: The RTPC parameter has been renamed to Game Parameter in AkAudioRTPC sections.