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History Tab

The History tab of the Remote Connections dialog displays a list of consoles that you have connected to in the past. You can manually connect to game consoles and remove consoles from the history list.

Interface Element

Description

Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using tables.

Click the Close icon to the left of the search icon to close the search field and remove the filter.

[Note]Note

The searches do not include elements in collapsed nodes of the List View, Query Editor, MIDI Keymap Editor, and Reference View.

Right-click the table header to open the Configure Columns dialog where you can specify which columns to display and their order. See Using tables.

Name

The name of the console or computer.

Platform

The console's type of platform, chosen from among the names defined in the Platform Manager.

Base Platform

The platform's corresponding SDK, such as Android, iOS, PlayStation 4, Switch, Windows, or Xbox One.

Status

The status of the remote game console. The status can be one of three types:

  • Ready - When the game console is ready to accept a connection.

  • Busy - When the game console is already connected to a machine and is, therefore, not accepting any connections. When the status is Busy, the name of the machine that is connected to the game console is displayed.

  • Not Available - When the game console is no longer connected to the network.

IP Address

The network address of the game console.

Updates the information about each console in the list.

Removes the selected game console from the list.

Connects to the device currently selected in the list.

Opens a dialog where you can specify the IP address of the console.

Opens a dialog where you can select the .prof file that contains all the data from the last profiling session.

Removes the connection to the device currently selected in the list.

Synchronization Method

Specifies how synchronization with the remote instance is handled:

  • Profile Only: There is no synchronization with the remote instance.

    Note that playback in Wwise Authoring is unavailable when connected in Profile Only mode because objects and media are not synchronized with the remote instance.

    Use this option to quickly connect to your remote instance for profiling and to prevent sound engine changes due to unexpected synchronization.

  • Profile and Edit (Sync Inspected Objects Only): Only objects that are currently inspected in the Transport Control are synchronized, in addition to all necessary related objects, such as the Output Bus, Effects, and Attenuation.

    This means that changes to other objects in your Wwise project are not synchronized. The sound engine plays back objects in the remote instance based on the behaviors defined in the last generated SoundBanks, while also applying any changes made to the Wwise project during the current remote connect session.

    Modified media (sounds, MIDI, Convolution IR, etc.) that is currently in use by the game is also transferred to the game.

  • Profile and Edit (Sync All Modified Objects): All objects that are modified in the Wwise project and are also loaded in the remote instance are synchronized.

    Use this option to automatically synchronize all loaded objects upon connection and as SoundBanks are loaded while connected.

    Modified media (sounds, MIDI, Convolution IR, etc.) that is currently in use by the game is also transferred to the game.

See Editing while profiling a game for further details.

Start Capture on connect

Determines when the capture process begins. If selected, the capture process starts as soon as a connection is made. If unselected, the capture process only begins when you click the Start Capture button.

Each time a new capture process is started, all existing data is cleared from the Capture Log.

Status

Displays whether you are currently connected to a remote console. If you are connected, it displays the name and IP address of the remote console.

Closes the Remote Connections dialog without interrupting any active connection.


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