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Since absolute properties are automatically passed down to each of a parent's child objects, you should set them at the top-level parent object within your hierarchy. If you need to specify different properties for a particular object, you can always override the parent's properties and set new ones. By default, absolute properties are not available for child objects, but they become available when you select the Override parent option.
You can define the following absolute properties for the objects in your hierarchy:
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The properties in the Effects, Positioning, and Advanced categories are also absolute properties, but they are discussed in a separate section. For more information about effects, positioning, and advanced properties, refer to Managing Effects, Defining positioning, and Managing priority. |
If you need to specify different absolute properties for a particular object, you can always override the parent's properties and set new ones. Be aware that when you override the settings for an object, you override the property settings for its child objects as well.
The following illustration shows how the override command changes the property settings for the current object and all objects below it.
Object Actor-Mixer sets the Output Bus to Bus1, setting the Output Bus for descendants that do not override it (i.e., Container2 and Voice2). | |
Object Container1 overrides the Output Bus and sets it to Bus2, defining the Output Bus for its descendants (Voice1). |
To override parent properties:
Load a child object into the Property Editor.
For any of the absolute properties, select the Override parent option.
The properties within the group are enabled.
Modify the properties as necessary.
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Each absolute property must be overridden separately. |
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