Version

menu_open
Wwise Unity Integration Documentation

An AkRoomPortal can connect two AkRoom components together. More...

Inherits AkTriggerHandler.

Public Member Functions

ulong GetID ()
 Access the portal's ID. More...
 
override void HandleEvent (UnityEngine.GameObject in_gameObject)
 Opens the portal on trigger event. More...
 
void ClosePortal (UnityEngine.GameObject in_gameObject)
 Closes the portal on trigger event. More...
 

Public Attributes

System.Collections.Generic.List< int > triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID }
 List containing the enabled triggers. More...
 
bool useOtherObject = false
 This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. More...
 

Static Public Attributes

const int MAX_ROOMS_PER_PORTAL = 2
 AkRoomPortals can only connect a maximum of 2 rooms. More...
 
const int MAX_NB_TRIGGERS = 32
 Since our mask is a 32 bits integer, we can't have more than 32 triggers. More...
 
static System.Collections.Generic.Dictionary< uint, string > triggerTypes = AkTriggerBase.GetAllDerivedTypes()
 Will contain the types of all the triggers derived from AkTriggerBase at runtime. More...
 

Detailed Description

An AkRoomPortal can connect two AkRoom components together.



Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise