Wwise SDK 2024.1.0
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Execute a Lua script. Optionally, specify additional Lua search paths, additional modules, and additional Lua scripts to load prior to the main script. The script can return a value. All arguments will be passed to the Lua script in the "wa_args" global variable.
Name | Type | Description |
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luaScript * | string | Defines the main Lua file to load and execute. |
luaPaths | array | Defines an array of paths to be used to search additional Lua modules. Here is an example of a Lua path 'C:/path_to_folder/?.lua'. Several values provided for the option. |
luaPaths [...] | string | A value for the option. |
requires | array | Defines additional modules to be loaded at runtime using the require system. Note that the following folders are automatically added in the Lua path: PROJECT/Add-ons/Lua, APPDATA/Audiokinetic/Wwise/Add-ons/Lua, INSTALLDIR/Authoring/Data/Add-ons/Lua. Several values provided for the option. |
requires [...] | string | A value for the option. |
doFiles | array | Defines additional Lua files to load before the main Lua script is loaded and executed. It is also possible to specify a directory in which all Lua files will be loaded. Several values provided for the option. |
doFiles [...] | string | A value for the option. |
(Required *)
Name | Type | Description |
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return * | boolean, object, array, number, string | Result returned by the Lua script. Use a return statement at the end of the script. |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
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