Version

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Wwise SDK 2024.1.0
ak.wwise.core.executeLuaScript

Execute a Lua script. Optionally, specify additional Lua search paths, additional modules, and additional Lua scripts to load prior to the main script. The script can return a value. All arguments will be passed to the Lua script in the "wa_args" global variable.

Arguments

Name Type Description
luaScript * string Defines the main Lua file to load and execute.
luaPaths array Defines an array of paths to be used to search additional Lua modules. Here is an example of a Lua path 'C:/path_to_folder/?.lua'.
Several values provided for the option.
luaPaths [...] string A value for the option.
requires array Defines additional modules to be loaded at runtime using the require system. Note that the following folders are automatically added in the Lua path: PROJECT/Add-ons/Lua, APPDATA/Audiokinetic/Wwise/Add-ons/Lua, INSTALLDIR/Authoring/Data/Add-ons/Lua.
Several values provided for the option.
requires [...] string A value for the option.
doFiles array Defines additional Lua files to load before the main Lua script is loaded and executed. It is also possible to specify a directory in which all Lua files will be loaded.
Several values provided for the option.
doFiles [...] string A value for the option.

(Required *)

Arguments Schema

Result

Name Type Description
return * boolean, object, array, number, string Result returned by the Lua script. Use a return statement at the end of the script.

(Required *)

Result Schema

Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.


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