Wwise SDK 2024.1.0
|
Sets the scaling factor of a game object. You can modify the attenuation computations on this game object to simulate sounds with a larger or smaller affected areas. See AK::SoundEngine::SetScalingFactor
.
Name | Type | Description |
---|---|---|
gameObject * | integer | The game object identifier. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
attenuationScalingFactor * | number | The scaling factor, where 1 means 100%, 0.5 means 50%, 2 means 200%, and so on. |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise