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73 return ReadBytes(&out_data,
sizeof(T), cRead);
120 const void * in_pData,
139 return WriteBytes(&in_data,
sizeof(T), cWritten);
144 const bool & in_data)
147 const uint8_t
byte = in_data;
190 #endif // _AK_IBYTES_H
virtual AkUInt8 * Detach()=0
Return pointer to buffer and clear internal pointer.
Definition of data structures for AkAudioObject.
uint8_t AkUInt8
Unsigned 8-bit integer.
virtual bool Reserve(AkInt32 in_cBytes)=0
virtual void SetCount(AkInt32 in_cBytes)=0
Set number of bytes written.
int32_t AkInt32
Signed 32-bit integer.
virtual bool WriteBytes(const void *in_pData, AkInt32 in_cBytes, AkInt32 &out_cWritten)=0
bool Write(const T &in_data)
virtual bool ReadBytes(void *in_pData, AkInt32 in_cBytes, AkInt32 &out_cRead)=0
virtual AkInt32 Count() const =0
virtual AkUInt8 * Bytes() const =0
virtual void Clear()=0
Clear the buffer contents.
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