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48 const void * in_pBytes,
64 const void * in_pBytes,
87 const void * in_pData,
Definition of data structures for AkAudioObject.
virtual AkUInt8 * Bytes() const
virtual AkUInt8 * Detach()
Return pointer to buffer and clear internal pointer.
uint8_t AkUInt8
Unsigned 8-bit integer.
int32_t AkInt32
Signed 32-bit integer.
#define AKSOUNDENGINE_API
ReadBytesSkip(const void *in_pBytes, AkInt32 in_cBytes)
virtual void Clear()
Clear the buffer contents.
bool Write(const T &in_data)
virtual ~WriteBytesCount()
virtual bool WriteBytes(const void *in_pData, AkInt32 in_cBytes, AkInt32 &out_cWritten)
virtual void SetCount(AkInt32 in_cBytes)
Set number of bytes written.
virtual bool ReadBytes(void *in_pData, AkInt32 in_cBytes, AkInt32 &out_cRead)
void Attach(const void *in_pBytes, AkInt32 in_cBytes)
virtual AkInt32 Count() const
virtual bool Reserve(AkInt32 in_cBytes)
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