Version

menu_open

File ... not found in path(s): ...

The file specified cannot be found. The paths searched are listed.

Probable causes:

  • The SoundBank path is not set, or not set to the right folder.

  • The file was not deployed correctly on the test console.

  • The file was not generated by the Wwise Project.

  • The file was not packaged in the deployment packages or bundles.

Recommended resolution steps:

  • If you use the default I/O code provided with Wwise, verify that the call to CAkDefaultIOHookBlocking::SetBasePath (or CAkDefaultIOHookBlocking::AddBasePath) points to the proper directory.

  • Make sure the SoundBank or WEM file was properly generated.

  • Make sure the SoundBank was properly packaged and deployed on your target.

  • If using Unity, make sure that the file is present somewhere in the StreamedAssets directory of the Unity project before packaging the game.

  • If a custom I/O hook is used, debug the custom I/O hook code.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise