Version
Wwise Unreal Integration Documentation
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Each version of this integration matches a specific build of Unreal Engine. Here is what has changed in the 2022.1.16 release of the integration (in addition to upgrading to the new Unreal build).
Note: This integration does not support experimental Unreal Engine features. |
Note:
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For earlier versions, please refer to Previous Release Notes.
ThirdParty
folder when integrating through the Launcher.AkObstructionAndOcclusionService::RefreshObstructionAndOcclusion()
related to listener pointers.AK_WWISE_SOUNDENGINE_SUBMINOR_VERSION
is now properly defined through the Wwise plug-in. Support for the "Span Count" memory settings now operate properly, which should significantly reduce the amount of memory reserved by Wwise for all non-media allocations.AkAudioBankGenerationHelper
methods. Questions? Problems? Need more info? Contact us, and we can help!
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