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Wwise Unity Integration Documentation
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Note: | Before proceeding with this example, refer to Working with Listeners in Third-Person Perspective Games for a general introduction to using Distance Probes in Wwise. |
The following example assumes that you have a Unity project that is set up for a third-person perspective game. You must have a camera GameObject that will be used as the listener, and a player character or other GameObject that will be assigned as the Distance Probe. Note that by default, an Ak Audio Listener component is added automatically to the main camera.
Navigate to the camera GameObject that is used as the listener.
You can now use the Wwise Authoring tool to connect to the game and confirm that the Distance Probe is set up correctly. Refer to Profiling the Distance Probe for details.
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