Creating Wwise objects on import
After you have verified that the files that you want to import are supported by Wwise, you can determine what kind of object that you want to create with the files.
Wwise distinguishes between Sound SFX, Sound Voice, and Music Track objects. This allows, for example, Voice objects - which might be translated into different languages - to be handled differently in Wwise. Further, there are different structural objects, such as Containers and Music Segments, which allow the grouping and organization of the base objects. To help you differentiate between all of them, Wwise uses different icons to represent each object type.
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