Version

menu_open
Wwise SDK 2023.1.9
AkVirtualAcoustics.h
Go to the documentation of this file.
1 /*******************************************************************************
2 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
3 released in source code form as part of the SDK installer package.
4 
5 Commercial License Usage
6 
7 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
8 may use this file in accordance with the end user license agreement provided
9 with the software or, alternatively, in accordance with the terms contained in a
10 written agreement between you and Audiokinetic Inc.
11 
12 Apache License Usage
13 
14 Alternatively, this file may be used under the Apache License, Version 2.0 (the
15 "Apache License"); you may not use this file except in compliance with the
16 Apache License. You may obtain a copy of the Apache License at
17 http://www.apache.org/licenses/LICENSE-2.0.
18 
19 Unless required by applicable law or agreed to in writing, software distributed
20 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
21 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
22 the specific language governing permissions and limitations under the License.
23 
24  Copyright (c) 2024 Audiokinetic Inc.
25 *******************************************************************************/
26 
27 #ifndef _AK_ACOUSTICTEXTURE_H_
28 #define _AK_ACOUSTICTEXTURE_H_
29 
31 
33 {
35  : ID(0)
36  , fAbsorptionOffset(0.0f)
37  , fAbsorptionLow(0.0f)
38  , fAbsorptionMidLow(0.0f)
39  , fAbsorptionMidHigh(0.0f)
40  , fAbsorptionHigh(0.0f)
41  , fScattering(0.0f)
42  {}
43 
44  //Constructor
46  AkUInt32 in_ID,
47  AkReal32 in_fAbsorptionOffset,
48  AkReal32 in_fAbsorptionLow,
49  AkReal32 in_fAbsorptionMidLow,
50  AkReal32 in_fAbsorptionMidHigh,
51  AkReal32 in_fAbsorptionHigh,
52  AkReal32 in_fScattering)
53  :ID(in_ID)
54  ,fAbsorptionOffset(in_fAbsorptionOffset)
55  ,fAbsorptionLow(in_fAbsorptionLow)
56  ,fAbsorptionMidLow(in_fAbsorptionMidLow)
57  ,fAbsorptionMidHigh(in_fAbsorptionMidHigh)
58  ,fAbsorptionHigh(in_fAbsorptionHigh)
59  ,fScattering(in_fScattering)
60  {
61  }
62 
63  static bool Same(const AkAcousticTexture& lhs, const AkAcousticTexture& rhs)
64  {
65  return lhs.fAbsorptionLow == rhs.fAbsorptionLow &&
68  lhs.fAbsorptionHigh == rhs.fAbsorptionHigh &&
70  lhs.fScattering == rhs.fScattering;
71  }
72 
74 
81 };
82 
83 #endif
AkAcousticTexture(AkUInt32 in_ID, AkReal32 in_fAbsorptionOffset, AkReal32 in_fAbsorptionLow, AkReal32 in_fAbsorptionMidLow, AkReal32 in_fAbsorptionMidHigh, AkReal32 in_fAbsorptionHigh, AkReal32 in_fScattering)
float AkReal32
32-bit floating point
uint32_t AkUInt32
Unsigned 32-bit integer.
static bool Same(const AkAcousticTexture &lhs, const AkAcousticTexture &rhs)

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise