Version

menu_open
Wwise SDK 2023.1.9
AkSpatialAudioTypes.h File Reference

Go to the source code of this file.

Classes

struct  AkSpatialAudioID
 Base type for ID's used by Wwise spatial audio.
More...
 
struct  AkRoomID
 
struct  AkRoomHierarchyID
 

Namespaces

namespace  AK
 Audiokinetic namespace.
 
 AK::SpatialAudio
 Audiokinetic spatial audio namespace.
 

Macros

#define AK_MAX_REFLECT_ORDER   4
 
#define AK_MAX_REFLECTION_PATH_LENGTH   (AK_MAX_REFLECT_ORDER + 4)
 
#define AK_STOCHASTIC_RESERVE_LENGTH   AK_MAX_REFLECTION_PATH_LENGTH
 
#define AK_MAX_SOUND_PROPAGATION_DEPTH   8
 
#define AK_MAX_SOUND_PROPAGATION_WIDTH   8
 
#define AK_SA_EPSILON   (0.001f)
 
#define AK_SA_DIFFRACTION_EPSILON   (0.002f)
 
#define AK_SA_DIFFRACTION_DOT_EPSILON   (0.000002)
 
#define AK_SA_PLANE_THICKNESS   (0.01f)
 
#define AK_SA_MIN_ENVIRONMENT_ABSORPTION   (0.01f)
 
#define AK_SA_MIN_ENVIRONMENT_SURFACE_AREA   (1.0f)
 
#define AK_INVALID_VERTEX   ((AkVertIdx)(-1))
 
#define AK_INVALID_TRIANGLE   ((AkTriIdx)(-1))
 
#define AK_INVALID_SURFACE   ((AkSurfIdx)(-1))
 
#define AK_INVALID_EDGE   ((AkEdgeIdx)(-1))
 

Typedefs

typedef AkArrayAllocatorNoAlign< AkMemID_SpatialAudioArrayPoolSpatialAudio
 
typedef AkArrayAllocatorAlignedSimd< AkMemID_SpatialAudioArrayPoolSpatialAudioSIMD
 
typedef AkArrayAllocatorNoAlign< AkMemID_SpatialAudioPathsArrayPoolSpatialAudioPaths
 
typedef AkArrayAllocatorAlignedSimd< AkMemID_SpatialAudioPathsArrayPoolSpatialAudioPathsSIMD
 
typedef AkArrayAllocatorNoAlign< AkMemID_SpatialAudioGeometryArrayPoolSpatialAudioGeometry
 
typedef AkArrayAllocatorAlignedSimd< AkMemID_SpatialAudioGeometryArrayPoolSpatialAudioGeometrySIMD
 
typedef AkString< ArrayPoolSpatialAudio, wchar_t > AK::SpatialAudio::WString
 Wide string type for use in Wwise Spatial Audio. More...
 
typedef AkString< ArrayPoolSpatialAudio, AkOSCharAK::SpatialAudio::OsString
 OS string type for use in Wwise Spatial Audio. More...
 
typedef AkString< ArrayPoolSpatialAudio, char > AK::SpatialAudio::String
 String type for use in Wwise Spatial Audio. More...
 
typedef AkDbString< ArrayPoolSpatialAudio, char, CAkLockAK::SpatialAudio::DbString
 Instanced string type. More...
 
typedef AkUInt16 AK::SpatialAudio::Idx
 
typedef AkUInt16 AkVertIdx
 
typedef AkUInt16 AkTriIdx
 
typedef AkUInt16 AkSurfIdx
 
typedef AkUInt16 AkEdgeIdx
 
typedef AkUInt16 AkEdgeReceptorIdx
 
typedef AkSet< AkRoomID, ArrayPoolSpatialAudioAkRoomIDSet
 
typedef AkSpatialAudioID AkPortalID
 
typedef AkSpatialAudioID AkGeometrySetID
 
typedef AkSpatialAudioID AkGeometryInstanceID
 

Variables

const AkUInt32 kDefaultDiffractionMaxEdges = 8
 
const AkUInt32 kDefaultDiffractionMaxPaths = 8
 
const AkReal32 kMaxDiffraction = 1.0f
 
const AkUInt32 kHashListBlockAllocItemCount = 50
 
const AkUInt32 kDiffractionMaxEdges = 8
 
const AkUInt32 kDiffractionMaxPaths = 8
 
const AkUInt32 kPortalToPortalDiffractionMaxPaths = 8
 
constexpr AkRoomID AK::SpatialAudio::kOutdoorRoomID
 The outdoor room ID. This room is created automatically and is typically used for outdoors, i.e. when not in a room. More...
 

Detailed Description

Spatial audio data type definitions.

Definition in file AkSpatialAudioTypes.h.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise