The following sections list and describe the changes to Wwise between version 2022.1.12 and version 2022.1.13.
Platform-specific information can be found here:
For earlier versions, please refer to Previous Release Notes.
Behavior Changes
- WG-69971 To support future patches, the schema for the communication protocol used by the Wwise Authoring tool to profile the sound engine runtime has been modified in a way that breaks backward compatibility of communication across minor patch versions. This means that authoring tools before Wwise 2022.1.13 will not connect to games running sound engine versions from (or after) Wwise 2022.1.13. The opposite, authoring 22.1.13 connecting to a 22.1.xx game, will work. The same logic applies to version 23.1.4.
Note that SoundBank contents have not had their schema modified, and are still compatible across these versions.
Miscellaneous Changes
- WG-70951 Upgraded Visual Studio 2022 version to 17.8.9.
- WG-71498 Upgraded Visual Studio 2019 version to 16.11.35.
- WG-71502 Upgraded Visual Studio 2017 version to 15.9.61.
Bug Fixes
- WG-68844 Fixed: Possible crash when closing Wwise.
- WG-71596 Fixed: Voice Inspector does not show data when working off a
.prof
file.
Fixes for Community-Reported Bugs
- WG-69228 Fixed: (Spatial Audio) When there are no diffraction paths, the diffraction built-in parameter sets 0 for its RTPC value instead of 100.
- WG-71263 Fixed: Diffraction ray allocations are erroneously tagged with
AkMemID_Profiler
, but are required in release builds.
- WG-71369 Fixed: Compressor and Expander Effect plug-ins raise a floating-point exception when operating with high ratios.
- WG-71418 Fixed: (Spatial Audio) In some scenarios, an invalid sound position is passed to the sound engine when virtual positioning is disabled.
- WG-71610 Fixed: Crash during initialization process when integrating the Wwise ASIO plug-in in a Unity project.