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Wwise Unity Integration Documentation
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At this point, you should be able to try playing sounds from Wwise in your game. If you haven't already set up your Wwise project with a few sounds, Events, and SoundBanks, you will need to start Wwise and do the following:
Warning: The Unity Integration does not support Auto-Defined SoundBanks. Make sure the feature is disabled in the Wwise Project Settings. |
Now, to integrate a sound in your Unity project:
You didn't hear anything? Read more on the Troubleshooting page.
The current integration of Wwise into Unity provides a few Unity components that will cover some of the regular usage cases.
AkAmbient
to place scene-bound sound emitters.AkBank
to load a SoundBank.AkEnvironment
to colliders to set up reverbs in a specific zone.However, it is important to have the support of a programmer to write scripts to implement the more complex behaviors you want in your game. You can find more information on the Wwise API in these two sections:
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