Version
Wwise Unity Integration Documentation
|
Sound Engine initialization behavior changes when you use Enter Play Mode Settings. The relevant settings are "Reload Domain" and Load Sound Engine in Edit Mode.
Reload Domain On | Reload Domain Off | |
---|---|---|
Load Sound Engine in Edit Mode On | The Sound Engine is initialized when you enter Edit Mode and Play Mode and terminated when you exit Edit Mode and Play Mode | The Sound Engine is initialized when you enter Edit Mode or Play Mode and is never terminated. |
Load Sound Engine in Edit Mode Off | The Sound Engine is initialized when you enter Play Mode and terminated when you exit Play Mode. | The Sound Engine is initialized when you enter Play Mode and terminated when you exit Play Mode. |
Every AkGameObj is unregistered when the Sound Engine is disabled and is registered when needed.
Note: |
|
Refer to Configurable Enter Play Mode for more information.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise