Wwise SDK 2023.1.8
|
Creates a transport object for the given Wwise object. The return transport object can be used to play, stop, pause and resume the Wwise object via the other transport functions.
Name | Type | Description |
---|---|---|
object * | any of: | The ID (GUID), name, or path of the object to control via the transport object. |
string | The name of the object qualified by its type or Short ID in the form of type:name or Global:shortId. Only object types that have globally-unique names or Short Ids are supported. Ex: Event:Play_Sound_01, Global:245489792 | |
string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. | |
string | A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX. | |
gameObject | integer | The game object to use for playback. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
(Required *)
Name | Type | Description |
---|---|---|
transport | integer | Transport object ID to be used with all other ak.wwise.core.transport functions. Unsigned Integer 32-bit. Range: [0,4294967295] |
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise