Version

menu_open
Wwise SDK 2023.1.8
execute-lua-script

Execute a Lua script. Optionally, specify additional Lua search paths, additional modules, and additional Lua scripts to load prior to the main script. The script can return a value. All arguments will be passed to the Lua script in the "wa_args" global variable.

Arguments

FILE

Specify the file path of the main Lua script to load and execute.

Arguments Schema

Options

--allow-migration

Allow migration and save of the Wwise project before executing the operation.

--do-file LUAFILE1
--do-file LUAFILE1 LUAFILE2 ...
--do-file LUAFILE1 --do-file LUAFILE2 ...

Specify an array of Lua files to load before the main Lua script is loaded and executed. This option must be followed by a absolute file name.

--lua-path PATH1
--lua-path PATH1 PATH2 ...
--lua-path PATH1 --lua-path PATH2 ...

Specify a search path for Lua modules loaded. This option must be followed by a Lua path. Ex: '–lua-path C:\module\?.lua'

--project PROJECT

When no project is specified, no project is loaded. Refer to ak.wwise.console.project.open for information on how to open a project.
The path to the project file (.wproj).

--require MODULE1
--require MODULE1 MODULE2 ...
--require MODULE1 --require MODULE2 ...

Specify an array of Lua module to load at runtime using the require system. This option must be followed by a Lua module name. The module name must be found in the Lua path. Ex: '–require debug.lua'

Options Schema

Result

Result returned by the Lua script

Result Schema

Refer to Using the Command Line for more information about Wwise Console.


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