@ ErrorCode_TooManyChildren
@ ErrorCode_SetEffectOnRendered
@ ErrorCode_CannotScheduleMusicSwitch
@ ErrorCode_FailedPostingEvent
@ ErrorCode_SoundEnginePlayingIdNotFound
@ ErrorCode_AmbisonicNotAvailable
AKSOUNDENGINE_API AKRESULT PostCodeVaList(ErrorCode in_eError, ErrorLevel in_eErrorLevel, MsgContext msgContext, ::va_list args)
@ ErrorCode_PendingActionDestroyed
@ ErrorCode_3DObjectLimitExceeded
@ ErrorCode_GeometryNotWatertight
@ ErrorCode_SetPortalInvalidExtent
AkGameObjectID in_gameObjID
Related Game Object ID if applicable, AK_INVALID_GAME_OBJECT otherwise.
@ ErrorCode_MusicEngineNotInitialized
@ ErrorCode_PluginProcessingFailed
@ ErrorCode_NXDeviceRegistrationFailed
@ ErrorCode_SetGeometryInstanceFailed
@ ErrorCode_ResetPlaylistActionIgnoredGlobalScope
void(* LocalOutputFunc)(ErrorCode in_eErrorCode, const AkOSChar *in_pszError, ErrorLevel in_eErrorLevel, AkPlayingID in_playingID, AkGameObjectID in_gameObjID)
Function prototype of local output function pointer.
@ ErrorCode_CannotInitialize3DAudio
AkInt32 AkTimeMs
Time in ms.
@ ErrorCode_TooLongSegmentLookAhead
@ ErrorCode_StreamingSourceStarving
@ ErrorCode_PluginUnsupportedChannelConfiguration
@ ErrorCode_NoAudioDevice
@ ErrorCode_RevertingToDefaultAudioDevice
@ ErrorCode_CrossFadeTransitionIgnored
V1::Notifications::Monitor Monitor
Latest version of the C++ Monitor notification interface.
@ ErrorCode_PluginFileRegisterFailed
@ ErrorCode_TooManySimultaneousMusicSegments
@ ErrorCode_CannotStartStreamNoMemory
@ ErrorCode_DataAlignement
@ ErrorCode_BankLoadFailed
@ ErrorCode_JobMgrOutOfMemory
@ ErrorCode_SoundEngineCantCallOnChildBus
@ ErrorCode_UnknownDialogueEvent
@ ErrorCode_SpatialAudio_ListenerAutomationNotSupported
@ ErrorCode_XboxXMAFatalError
MonitorErrorInfo(const AkOSChar *in_name=nullptr, const AkOSChar *in_message=nullptr)
@ ErrorCode_CannotSeekContinuous
@ ErrorCode_InvalidFloatInFunction
@ ErrorCode_ATRAC9LoopSectionTooSmall
@ ErrorCode_TranslatorWwiseTagTest
@ ErrorCode_SoundLoadFailedInsufficientMemory
@ ErrorCode_UnknownStateGroup
AKSOUNDENGINE_API AKRESULT AddTranslator(AkErrorMessageTranslator *translator, bool overridePreviousTranslators=false)
@ ErrorCode_HardwareOpusDecoderError
@ ErrorCode_PluginVersionMismatch
@ ErrorCode_OutputAlreadyExists
@ ErrorCode_AudioFileHeaderTooLarge
AKSOUNDENGINE_API AKRESULT SetLocalOutput(AkUInt32 in_uErrorLevel=ErrorLevel_All, LocalOutputFunc in_pMonitorFunc=0)
@ ErrorCode_UnknownOpusError
@ ErrorCode_RevertingToDummyAudioDevice
@ ErrorCode_MasterBusStructureNotLoaded
@ ErrorCode_EventIDNotFound
@ ErrorCode_PluginInitialisationFailed
@ ErrorCode_MonitorMsgTooLarge
@ ErrorCode_PlayingTriggerRateNotSupported
AkUInt64 AkGameObjectID
Game object ID.
@ ErrorCode_HwVoiceLimitReached
@ ErrorCode_PlaylistStoppedForEditing
@ ErrorCode_AudioThreadSuspended
@ ErrorCode_ModulatorScopeError_Inst
@ ErrorCode_SoundEngineTooManyPositions
#define AK_EXTERNAPIFUNC(_type, _name)
@ ErrorCode_TransitionNotAccurateChannel
@ ErrorCode_SetGeometryInstanceInvalidTransform
@ ErrorCode_AudioSubsystemStoppedResponding
AKRESULT
Standard function call result.
AkUInt32 AkDeviceID
I/O device ID.
@ ErrorCode_IncompatibleIOSettings
@ ErrorCode_InsufficientSpaceToLoadBank
@ ErrorCode_AudioNodeNotFound
@ ErrorCode_CannotPlaySource_VirtualOff
@ ErrorCode_ResetPlaylistActionIgnoredContinuous
@ ErrorCode_MediaUpdatedFromWwise
@ ErrorCode_MediaDuplicationLength
@ ErrorCode_CannotPlaySource_Create
@ ErrorCode_InvalidParameter
AKSOUNDENGINE_API void MonitorStreamingDeviceInit(AkDeviceID in_deviceID, const AkDeviceSettings &in_deviceSettings)
@ ErrorCode_MemoryAllocationFailed
AkPlayingID in_playingID
Related Playing ID if applicable.
@ ErrorCode_NothingToPlay
@ ErrorCode_StingerCouldNotBeScheduled
bool in_bIsBus
true if in_audioNodeID is a bus
@ ErrorCode_XMAStreamBufferTooSmall
@ ErrorCode_ModulatorScopeError_Obj
@ ErrorCode_CannotInitializeInputCallbacks
@ ErrorCode_AudioOut2ContextCreateError
@ ErrorCode_SetMixerFailed
@ ErrorCode_SetGeometryTooManyTriangleConnected
@ ErrorCode_AudioDeviceRemoveFailure
@ ErrorCode_MissingMusicNodeParent
AKSOUNDENGINE_API void MonitorStreamMgrTerm()
@ ErrorCode_UnloadBankFailed
@ ErrorCode_RemovingGeometrySetFailed
@ ErrorCode_TransitionNotAccurateSourceTooShort
@ ErrorCode_PluginFileInvalid
@ ErrorCode_TranslatorStringSizeTest
AkUniqueID in_soundID
Related Audio Node ID if applicable, AK_INVALID_UNIQUE_ID otherwise.
@ ErrorCode_AudioDeviceShareSetNotFound
@ ErrorCode_InvalidFileSize
@ ErrorCode_NonCompliantDeviceMemory
@ ErrorCode_ExternalSourceNotResolved
@ ErrorCode_CannotOpenFile
@ ErrorCode_TransitionNotAccuratePluginMismatch
@ ErrorCode_CannotConnectAVAudioEngineSource
@ ErrorCode_DynamicSequenceIdNotFound
@ ErrorCode_TranslatorStandardTagTest
@ ErrorCode_TransitionNotAccurateStarvation
@ ErrorCode_PluginMsgWithShareSet
@ ErrorCode_MusicRendererSeekingFailed
@ ErrorCode_InvalidFloatPriority
AkUInt32 AkUniqueID
Unique 32-bit ID.
@ ErrorCode_SoundEngineNotInit
@ ErrorCode_SetGeometryTriangleTooLarge
@ ErrorCode_UnknownArgument
@ ErrorCode_SpatialAudio_SiblingPortal
@ ErrorCode_SetBusConfigUnsupported
@ ErrorCode_TransitionNotAccurateRejectedByPlugin
@ ErrorCode_MediaNotLoaded
@ ErrorCode_AudioOutOfRangeOnBusFx
@ ErrorCode_DeadGameObject
@ ErrorCode_MixPluginOnObjectBus
@ ErrorCode_AlreadyInitialized
@ ErrorCode_SetGeometryFailed
@ ErrorCode_VorbisSeekTableRecommended
@ ErrorCode_NotEnoughSystemObjWin
@ ErrorCode_NotEnoughMemInFunction
const AkOSChar * m_message
AKSOUNDENGINE_API AKRESULT PostCodeVarArg(ErrorCode in_eError, ErrorLevel in_eErrorLevel, MsgContext msgContext,...)
@ ErrorCode_CommandQueueFull
@ ErrorCode_HwVoicesSystemInitFailed
@ ErrorCode_VorbisHWDecodeUnavailable
@ ErrorCode_XMADecoderSourceStarving
@ ErrorCode_NotEnoughMemoryToStart
@ ErrorCode_ErrorWhileLoadingBank
@ ErrorCode_MMSNotEnabled
@ ErrorCode_RemovingGeometryInstanceFailed
AKSOUNDENGINE_API AkTimeMs GetTimeStamp()
@ ErrorCode_AudioDeviceNotFound
@ ErrorCode_PluginMediaUnavailable
@ ErrorCode_WrongNumberOfArguments
MsgContext(AkPlayingID pId=AK_INVALID_PLAYING_ID, AkGameObjectID goId=AK_INVALID_GAME_OBJECT, AkUniqueID nodeId=AK_INVALID_UNIQUE_ID, bool isBus=false)
@ ErrorCode_SetMixerNotABus
@ ErrorCode_SoundEngineInvalidTransform
@ ErrorCode_FeedbackOnAudioObjectsBus
const MonitorErrorInfo s_aszMonitorErrorInfos[Num_ErrorCodes]
@ ErrorCode_XboxACPMessage
@ ErrorCode_MediaErrorFromWwise
@ ErrorCode_ChannelConfigRequestDenied
@ ErrorCode_OpusDecodeError
@ ErrorCode_SetPortalNonDistinctRoom
@ ErrorCode_CantSetBoundSwitch
@ ErrorCode_PluginFileNotFound
@ ErrorCode_OpusRequireSeekTable
@ ErrorCode_AudioDeviceNotValid
@ ErrorCode_IODeviceInitFailed
@ ErrorCode_ReplayMessage
#define AK_CALLBACK(_type, _name)
@ ErrorCode_OutputDeviceInitializationFailed
@ ErrorCode_SpatialAudio_ReflectionBusError
@ ErrorCode_CannotPlaySource_InconsistentState
@ ErrorCode_SelectedNodeNotAvailable
@ ErrorCode_SetGameObjectRadiusSizeError
@ ErrorCode_SetGeometryTriangleIsSkipped
static const AkUniqueID AK_INVALID_UNIQUE_ID
Invalid unique 32-bit ID.
@ ErrorCode_XMADecodingError
@ ErrorCode_OpusHWFatalError
@ ErrorCode_MediaErrorWwiseMRUFull
@ ErrorCode_PluginCannotRunOnObjectConfig
@ ErrorCode_CannotInitializeAmbisonicChannelConfiguration
@ ErrorCode_XboxFrameDropped
@ ErrorCode_XMACreateDecoderLimitReached
static const AkPlayingID AK_INVALID_PLAYING_ID
Invalid playing ID.
AKSOUNDENGINE_API void MonitorStreamMgrInit(const AkStreamMgrSettings &in_streamMgrSettings)
Add the streaming manager settings to the profiler capture.
@ ErrorCode_GameObjectIsNotEmitter
@ ErrorCode_HwVoiceInitFailed
@ ErrorCode_InvalidGroupID
@ ErrorCode_XboxXMAVoiceResetFailed
@ ErrorCode_OpusHWDecodeUnavailable
@ ErrorCode_InvalidAudioFileHeader
@ ErrorCode_CommandTooLarge
@ ErrorCode_JobWorkerFuncCallMismatch
@ ErrorCode_LowerEngineCommandListFull
@ ErrorCode_AudioOutOfRangeRay
@ ErrorCode_DynamicSequenceAlreadyClosed
@ ErrorCode_AssetSwapEnabled
@ ErrorCode_CannotPlaySource_TimeSkip
@ ErrorCode_SelectedMediaNotAvailable
@ ErrorCode_PluginFileIncompatible
@ ErrorCode_NotEnoughSystemObj
static const AkGameObjectID AK_INVALID_GAME_OBJECT
Invalid game object (may also mean all game objects)
@ ErrorCode_VirtualVoiceLimit
@ ErrorCode_PluginExecutionInvalid
@ ErrorCode_SoundEngineTooManyEventPosts
@ ErrorCode_TransitionNotAccurateCodecError
@ ErrorCode_AudioDeviceInitFailure
@ ErrorCode_AudioOutOfRangeOnBus
uint32_t AkUInt32
Unsigned 32-bit integer.
AKSOUNDENGINE_API void MonitorStreamingDeviceDestroyed(AkDeviceID in_deviceID)
@ ErrorCode_BankContainUneditableEffect
@ ErrorCode_InvalidXMAData
AKSOUNDENGINE_API AKRESULT ResetTranslator()
@ ErrorCode_LoadingBankMismatch
@ ErrorCode_SystemAudioObjectsUnavailable
@ ErrorCode_UnexpectedPrepareGameSyncsCall
@ ErrorCode_AddOutputListenerIdWithZeroListeners
@ ErrorCode_CodecNotRegistered
@ ErrorCode_UnknownGameObject
@ ErrorCode_HwVoicesDecodeBatchFailed
@ ErrorCode_AudioOutOfRange
@ ErrorCode_SoundEngineTooManyGameObjects
@ ErrorCode_SourcePluginNotFound
AKSOUNDENGINE_API AKRESULT PostCode(ErrorCode in_eError, ErrorLevel in_eErrorLevel, AkPlayingID in_playingID=AK_INVALID_PLAYING_ID, AkGameObjectID in_gameObjID=AK_INVALID_GAME_OBJECT, AkUniqueID in_audioNodeID=AK_INVALID_UNIQUE_ID, bool in_bIsBus=false)
@ ErrorCode_MaxAudioObjExceeded
@ ErrorCode_FLTMAXNotSupported
@ ErrorCode_VoiceStarving
@ ErrorCode_MismatchingMediaSize
@ ErrorCode_MusicClipsRescheduledAfterTrackEdit
@ ErrorCode_AddOutputNoDistinctListener
@ ErrorCode_AudioDeviceShareSetNotFoundByName
@ ErrorCode_ATRAC9DecodeFailed
@ ErrorCode_3DAudioUnsupportedSize
@ ErrorCode_VorbisDecodeError
@ ErrorCode_NoSwitchSelected
@ ErrorCode_OpusHWCommandFailed
@ ErrorCode_OpusHWTimeout
@ ErrorCode_NoValidSwitch
@ ErrorCode_FilePermissionError
@ ErrorCode_BusNotFoundByName
@ ErrorCode_MonitorQueueFull
@ ErrorCode_PluginFileNotEnoughMemoryToStart
@ ErrorCode_NoDefaultSwitch
AkUInt32 AkPlayingID
Playing ID.
@ ErrorCode_FileFormatMismatch
@ ErrorCode_PluginNotRegistered
@ ErrorCode_ExternalSourceNoMemorySize
@ ErrorCode_AudioThreadResumed
@ ErrorCode_IncompatibleBankVersion
@ ErrorCode_PluginAllocationFailed
@ ErrorCode_SwitchListEmpty
@ ErrorCode_GameObjectNeverRegistered
@ ErrorCode_SpatialAudio_PortalNotFound
@ ErrorCode_AudioOut2UserCreateError
@ ErrorCode_SeekAfterEndOfPlaylist
@ ErrorCode_CannotInitializePassthrough
AKSOUNDENGINE_API AKRESULT PostString(const char *in_pszError, ErrorLevel in_eErrorLevel, AkPlayingID in_playingID=AK_INVALID_PLAYING_ID, AkGameObjectID in_gameObjID=AK_INVALID_GAME_OBJECT, AkUniqueID in_audioNodeID=AK_INVALID_UNIQUE_ID, bool in_bIsBus=false)
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