Version

menu_open
Wwise SDK 2023.1.8
IAkPlugin.h File Reference

Go to the source code of this file.

Classes

struct  AkPluginInfo
 
class  AK::IAkGameObjectPluginInfo
 Game object information available to plugins. More...
 
class  AK::IAkVoicePluginInfo
 Voice-specific information available to plug-ins. More...
 
class  AK::IAkPluginContextBase
 Interface to retrieve contextual information available to all types of plugins. More...
 
class  AK::IAkEffectPluginContext
 
class  AK::IAkSourcePluginContext
 
class  AK::IAkMixerPluginContext
 Interface to retrieve contextual information for a mixer. More...
 
class  AK::IAkPluginParam
 
class  AK::IAkPlugin
 
class  AK::IAkEffectPlugin
 Software effect plug-in interface (see Creating Sound Engine Effect Plug-ins). More...
 
class  AK::IAkInPlaceEffectPlugin
 Software effect plug-in interface for in-place processing (see Creating Sound Engine Effect Plug-ins). More...
 
class  AK::IAkOutOfPlaceEffectPlugin
 Software effect plug-in interface for out-of-place processing (see Creating Sound Engine Effect Plug-ins). More...
 
class  AK::IAkInPlaceObjectPlugin
 
class  AK::IAkOutOfPlaceObjectPlugin
 
class  AK::IAkAudioDeviceEffectPluginContext
 
class  AK::IAkAudioDeviceEffectPlugin
 
class  AK::IAkSinkPluginContext
 
class  AK::IAkSinkPluginBase
 
class  AK::IAkSinkPlugin
 Software interface for sink (audio endpoint) plugins. More...
 
class  AK::IAk3DAudioSinkPlugin
 Software plug-in interface for sink (audio end point) which supports 3D audio features. More...
 
class  AK::IAkSourcePlugin
 Wwise sound engine source plug-in interface (see Creating Sound Engine Source Plug-ins). More...
 
class  AK::IAkPluginService
 Common interface for plug-in services accessed through the global plug-in context. More...
 
class  AK::IAkGlobalPluginContext
 
class  AK::IAkPluginServiceMixer
 Interface for the "Mixer" plug-in service, to handle mixing together of signals, or applying simple transforms. More...
 
class  AK::IAkPluginServiceRNG
 
class  AK::IAkPluginServiceAudioObjectAttenuation
 Interface for the services related to extracting attenuation curves from audio objects and using them. More...
 
class  AK::IAkPluginServiceAudioObjectPriority
 
class  AK::IAkPluginServiceMarkers
 Interface for the markers service. More...
 
class  AK::IAkPluginServiceMarkers::IAkMarkerNotificationService
 
class  AK::PluginRegistration
 

Namespaces

namespace  AK
 Audiokinetic namespace.
 

Macros

#define AK_FLOAT_TO_SAMPLETYPE(__in__)   (__in__)
 This function can be useful to convert from normalized floating point audio samples to HW-pipeline format samples. More...
 
#define AK_FLOAT_TO_SAMPLETYPE_NOCLIP(__in__)   (__in__)
 This function can be useful to convert from normalized floating point audio samples to HW-pipeline format samples when the input is not not to exceed (-1,1) range. More...
 
#define AK_SAMPLETYPE_TO_FLOAT(__in__)   (__in__)
 This function can be useful to convert from HW-pipeline format samples to normalized floating point audio samples. More...
 
#define AK_DBTOLIN(__db__)   (powf(10.f,(__db__) * 0.05f))
 
#define AK_GET_PLUGIN_SERVICE_MIXER(plugin_ctx)   static_cast<AK::IAkPluginServiceMixer*>(plugin_ctx->GetPluginService(AK::PluginServiceType_Mixer))
 
#define AK_GET_PLUGIN_SERVICE_RNG(plugin_ctx)   static_cast<AK::IAkPluginServiceRNG*>(plugin_ctx->GetPluginService(AK::PluginServiceType_RNG))
 
#define AK_GET_PLUGIN_SERVICE_AUDIO_OBJECT_ATTENUATION(plugin_ctx)   static_cast<AK::IAkPluginServiceAudioObjectAttenuation*>(plugin_ctx->GetPluginService(AK::PluginServiceType_AudioObjectAttenuation))
 
#define AK_GET_PLUGIN_SERVICE_AUDIO_OBJECT_PRIORITY(plugin_ctx)   static_cast<AK::IAkPluginServiceAudioObjectPriority*>(plugin_ctx->GetPluginService(AK::PluginServiceType_AudioObjectPriority))
 
#define AK_GET_PLUGIN_SERVICE_MARKERS(plugin_ctx)   static_cast<AK::IAkPluginServiceMarkers*>(plugin_ctx->GetPluginService(AK::PluginServiceType_Markers))
 
#define AK_IMPLEMENT_PLUGIN_FACTORY(_pluginName_, _plugintype_, _companyid_, _pluginid_)
 
#define AK_STATIC_LINK_PLUGIN(_pluginName_)
 
#define DEFINE_PLUGIN_REGISTER_HOOK   AK_DLLEXPORT AK::PluginRegistration * g_pAKPluginList = NULL;
 
#define AK_GET_SINK_TYPE_FROM_DEVICE_KEY(_key)   ((AkUInt32)(_key & 0xffffffff))
 
#define AK_GET_DEVICE_ID_FROM_DEVICE_KEY(_key)   ((AkUInt32)(_key >> 32))
 

Typedefs

typedef AK::IAkPlugin *(* AkCreatePluginCallback) (AK::IAkPluginMemAlloc *in_pAllocator)
 Registered plugin creation function prototype. More...
 
typedef AK::IAkPluginParam *(* AkCreateParamCallback) (AK::IAkPluginMemAlloc *in_pAllocator)
 Registered plugin parameter node creation function prototype. More...
 
typedef AKRESULT(* AkGetDeviceListCallback) (AkUInt32 &io_maxNumDevices, AkDeviceDescription *out_deviceDescriptions)
 Registered plugin device enumeration function prototype, used for providing lists of devices by plug-ins. More...
 

Enumerations

enum  AK::AkSinkPluginType { AK::AkSinkPluginType_Sink, AK::AkSinkPluginType_3DAudioSink }
 
enum  AK::AkPluginServiceType {
  AK::PluginServiceType_Mixer = 0, AK::PluginServiceType_RNG = 1, AK::PluginServiceType_AudioObjectAttenuation = 2, AK::PluginServiceType_AudioObjectPriority = 3,
  AK::PluginServiceType_HashTable = 4, AK::PluginServiceType_Markers = 5, AK::PluginServiceType_MAX
}
 

Variables

AK_DLLEXPORT AK::PluginRegistrationg_pAKPluginList
 

Detailed Description

Software source plug-in and effect plug-in interfaces.

Definition in file IAkPlugin.h.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise