The following sections list and describe the changes to Wwise between version 2022.1.5 and version 2022.1.6.
Platform-specific information can be found here:
For earlier versions, please refer to Previous Release Notes.
Bug Fixes
- WG-64654 Fixed: Possible crash while profiling using Game Object Profiler layout, and the game object is unregistered before audio playback ends.
- WG-65291 Fixed: (Perforce) SoundBank metadata files have "edited" status after a different user generates SoundBanks.
- WG-66246 Fixed: User interface stops responding when double-clicking Import in Audio File Importer.
Fixes for Community-Reported Bugs
- WG-62887 Fixed: Possible crash on project load when the 3D device fails to initialize.
- WG-65792 Fixed: Voice Inspector shows two rows for a State Group on the same object and same property.
- WG-66093 Fixed: Crash in
CAkSpeakerPan::DecodeAmbisonicsBasic
.
- WG-66098 Fixed: Unity fails to open after Wwise version upgrade with the error "Missing Default Layout".
- WG-66278 Fixed: Deadlock in CAkPlayingMgr with concurrent rendering.
- WG-66318 Fixed: Missing volume numbers in Loudness Meter in High DPI at UI Scaling of 200%.
- WG-66428 Fixed: Voice starvation (CPU wait) due to AkFilePackageLowLevelIO usage when disk is heavily used.
- WG-66470 Fixed: (Spatial Audio) Crash in
AkAcousticRoom::PortalDistanceToProbe
.
Documentation Improvements