Each version of this integration matches a specific build of Unreal Engine. Here is what has changed in the 2022.1.7.8290.2779 release of the integration (in addition to upgrading to the new Unreal build).
| Note:
This integration does not support experimental Unreal Engine features. |
| Note:
This integration was compiled against Unreal Engine version 4.27, 5.1, and 5.2. It was tested against Unreal Engine 5.2. Any major Unreal Engine version more recent than the aforementioned is not currently supported, but will be in a subsequent patch release. |
For earlier versions, please refer to Previous Release Notes.
New Features
- WG-64936 Added supplemental Unreal Insights-scoped events for WwiseFileHandler, WwiseResourceLoader, and WwiseSimpleExternalSource.
Miscellaneous Changes
- WG-66408 Added support for AkAudioMixer on UE 5.3.
- WG-66582 Added Attenuation Max Distance to SoundBank Metadata for Busses and Aux Busses.
Bug Fixes
- WG-64677 Fixed: (macOS) Occasional crash when quitting the animation window after selecting an Unreal sound using AudioLink.
- WG-65000 Fixed: (Spatial Audio) Reflections are unstable when reflecting off of multiple coincident surfaces and can sometimes leak through closed geometries.
- WG-66583 Fixed: Copy-pasting in Wwise does not update the Wwise Browser.
- WG-66638 Fixed: Reconcile can create assets that exceed the maximum asset path length.
- WG-66661 Fixed: (Spatial Audio) Late Reverb components placed on a Box Collision have the wrong volume.
- WG-66672 Fixed: Possible crash in SoundEngine when a SoundBank fails to load.
- WG-66673 Fixed: Garbage collection can unload the Init Bank.
- WG-66720 Fixed: In UE 4.27, Wwise Reconcile commandlet deletes all UAssets.
- WG-66776 Fixed: Assets with outdated WwiseName are not properly reconciled.
- WG-66805 Fixed: "No Initial Submix" logged when using AudioLink when it should not.
Fixes for Community-Reported Bugs
- WG-57358 Fixed: Editor Listener doesn't follow the camera in the Animation Montage Viewport.
- WG-63861 Fixed: Unreal "Generated Sound Banks Folder User Override" setting name doesn't match Wwise Authoring name "Root Output Path".
- WG-64181 Fixed: Null Wwise platform errors when building using an Unreal Engine installed build.
- WG-64211 Fixed: Wwise AudioLink doesn't play at the start and Set Link stops sounds from playing.
- WG-65769 Fixed: Crash in
UAkComponent::UnregisterGameObject
when garbage collected by Unreal.
- WG-66665 Fixed: Crash in
FWwiseFileCacheHandle::RemoveRequestInFlight
and FWwiseExecutionQueue
.
- WG-66840 Fixed: Upgrading to a minor version of Wwise 2022.1 deletes platform-specific folders.