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Warning: you were redirected to the latest documentation corresponding to your major release ( 2023.1.9.8628 ). Should you wish to access your specific version's documentation, please download the offline documentation from the Audiokinetic Launcher and check the Offline Documentation option in Wwise Authoring.

Creating motion for your game

In Wwise, you can generate motion using either of the following two methods:

The requirements and limitations of each situation will determine which method you choose. Take the time to understand each method's strengths and weaknesses so that you can use them appropriately.

Code setup: integrating Wwise motion

On the sound engine side of things, an audio programmer will have to ensure everything is set up to run motion on Wwise. Refer to the SDK documentation's Integrating Wwise Motion page.


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