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Auto-ducking Tab: Audio Busses

Use the Auto-ducking tab to configure ducking. The bus whose properties you are editing is named in the tab. It is the current bus and it can lower the volume of other busses. To choose the busses to be ducked, click Insert.

General

Interface Element

Description

[name]

The name of the object.

Displays the object's color. Clicking the icon opens the color selector.

Select a color to apply it to the object. When you choose a color for an object, a palette icon appears on the selected square, as well as a yellow triangle in the lower-right corner, as shown.

To inherit the parent object's color, select the square at the far left of the color selector.

Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object.

Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one.

A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state.

Muting an object implicitly mutes the descendant objects.

Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.

[Tip]Tip

Hold the Ctrl key while clicking a solo button to exclusively solo the object for which the solo button is associated.

[Note]Note

Mute and Solo are designed to be used for monitoring purposes only and are not persisted in the project or stored in the SoundBanks.

Indicates the number of elements in your project that contain direct references to the object. The icon is displayed in orange when references to the object exist, and in gray when no references exist.

Selecting the button opens the Reference View with the object's name in the References to: field.

Notes

Any additional information about the object properties.

Sets the display of the Property Editor's selected tabs. By default, there is one panel that displays a single selected tab. You can, however, click a splitter button to display two panels, divided horizontally or vertically. The selected option is highlighted with a background color.

You cannot open the same tab in both panels. If you try to open the same tab in both panels, the first panel automatically opens a different tab.

[Tip]Tip

  • Press Ctrl and the number that corresponds to the number of the Property Editor tab you want to view. For example, Ctrl+4 opens the RTPC tab if it is the fourth visible tab.

Auto-Ducking

Interface Element

Description

Recovery Time

The amount of time from the termination of the audio signal in the current bus to the beginning of the fade-in for the signals that were ducked.

Default value: 1

Range: 0 to 10

Units: s

Maximum ducking volume

The maximum amount by which the volume of a listed bus can be lowered by the current bus. Use the slider to select a value from 0 to -96. To select a value from -97 to -200, use the keyboard or mousewheel.

Default value: -96

Range: -200 to 0

Units: dB

Opens the Project Explorer - Browser where you can select an Audio Bus to add to the auto-ducking list.

The Master Audio Bus cannot be selected, and an Audio Bus cannot duck itself or any of its parent busses.

Deletes the selected bus from the list of busses to be ducked by the current bus.

Right-click the table header to open the Configure Columns dialog where you can specify which columns to display and their order. See Using tables.

Busses

The name of the Audio Bus.

Volume

The amount, in dB, by which the volume of the bus is reduced during ducking. The slider range is -96 to 0, defaulting to -6. To set a value below -96, use the keyboard.

Fade Out

The time to fade out from the original volume to the ducking volume.

Fade In

The time to fade in from the ducking volume back to the original volume.

Curve

The curve shape that defines how the signal will fade out and fade back in.

Target

Defines what property the ducking system will target.

Here are the two possible values:

  • Bus Volume: Targets the final bus volume directly.

  • Voice Volume: Targets the audio structures playing in the bus. This will also affect the sends applied to the targeted audio structures.

Related Topics


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