Wwise SDK 2023.1.8
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Register a game object. Registering a game object twice does nothing. Unregistering it once unregisters it no matter how many times it has been registered. See AK::SoundEngine::RegisterGameObj
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Name | Type | Description |
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gameObject * | integer | ID of the game object to be registered. Valid range is [0, 0xFFFFFFFFFFFFFFDF]. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
name * | string | Name of the game object (for monitoring purpose). |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
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