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Job Manager ran out of memory. Significant loss of performance or instability may occur.

The Job Manager system of the sound engine ran out of memory during a critical memory allocation. Because this memory allocation is not allowed to fail, it will be retried until it succeeds, which will effectively freeze audio rendering in the meantime.

Probable causes:

  • AK::MemoryMgr ran out of memory during a critical Job Manager allocation.

Recommended resolution steps:

  • To prevent this issue, a certain number of memory slabs can be pre-allocated for Job Manager allocations during Sound Engine initialization. Increase the number of slabs and/or the size of these slabs in the initialization settings of the Sound Engine. Consult Optimizing Job Manager Memory Usage in the SDK documentation to learn how to do this.

  • Make sure the game's implementation of AK::MemoryMgr does not impose a hard limit on allocations with the ID AkMemID_JobMgr.


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