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Wwise SDK 2023.1.8
Release Notes 2022.1.14

The following sections list and describe the changes to Wwise between version 2022.1.13 and version 2022.1.14.
Platform-specific information can be found here:

For earlier versions, please refer to Previous Release Notes.

Bug Fixes

  • WG-70816 Fixed: (Spatial Audio) When portal information is displayed in the Game Object 3D Viewer, Room IDs shown in parentheses are displayed incorrectly.
  • WG-72028 Fixed: Crash in AkBusCallbackMgr on some platforms, with some custom memory allocation hooks, due to the use of tagged pointers.
  • WG-72104 Fixed: Failure to properly clean up prepared game syncs in low-memory conditions.
  • WG-72280 Fixed: Possible crash due to race condition in StreamMgr.
  • WG-72319 Fixed: (WwiseConsole) Relative project paths are not resolved.

Fixes for Community-Reported Bugs

  • WG-71749 Fixed: File Manager source control information does not update after sorting Work Units by column.
  • WG-72060 Fixed: Race condition on Windows platform leads to crash in Windows callback during Sound Engine teardown.
  • WG-72095 Fixed: Mastering Suite's Multiband Compressor generates artifacts when attack or release time is too small.
  • WG-72100 Fixed: Calls to the I/O hook Close function are delayed. This causes files to remain open longer than necessary. No change to I/O hook code is necessary.
  • WG-72101 Fixed: Crash when using the Job Manager to execute multiple Spatial Audio tasks concurrently.
  • WG-72381 Fixed: When using Opus or Vorbis with pitch, 5.1 sounds have the right and center channels swapped.

Documentation Improvements

  • WG-71448 Clarified the source of Convolution Reverb's input signal in various scenarios.

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