Wwise SDK 2023.1.8
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Settings for the Sound Engine's internal job manager. More...
#include <AkSoundEngine.h>
Public Types | |
typedef void(* | FuncRequestJobWorker) (AkJobWorkerFunc in_fnJobWorker, AkJobType in_jobType, AkUInt32 in_uNumWorkers, void *in_pClientData) |
Callback function prototype definition used for handling requests from JobMgr for new workers to perform work. More... | |
Public Attributes | |
FuncRequestJobWorker | fnRequestJobWorker |
Function called by the job manager when a new worker needs to be requested. When null, all jobs will be executed on the same thread that calls RenderAudio(). More... | |
AkUInt32 | uMaxActiveWorkers [AK_NUM_JOB_TYPES] |
The maximum number of concurrent workers that will be requested. Must be >= 1 for each jobType. More... | |
AkUInt32 | uNumMemorySlabs |
Number of memory slabs to pre-allocate for job manager memory. At least one slab per worker thread should be pre-allocated. Default is 1. More... | |
AkUInt32 | uMemorySlabSize |
Size of each memory slab used for job manager memory. Must be a power of two. Default is 8K. More... | |
void * | pClientData |
Arbitrary data that will be passed back to the client when calling FuncRequestJobWorker. More... | |
Settings for the Sound Engine's internal job manager.
Definition at line 177 of file AkSoundEngine.h.
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