Wwise SDK 2023.1.6
|
#include <AkMonitorError.h>
Public Member Functions | |
MsgContext (AkPlayingID pId=AK_INVALID_PLAYING_ID, AkGameObjectID goId=AK_INVALID_GAME_OBJECT, AkUniqueID nodeId=AK_INVALID_UNIQUE_ID, bool isBus=false) | |
Public Attributes | |
AkPlayingID | in_playingID |
Related Playing ID if applicable. More... | |
AkGameObjectID | in_gameObjID |
Related Game Object ID if applicable, AK_INVALID_GAME_OBJECT otherwise. More... | |
AkUniqueID | in_soundID |
Related Audio Node ID if applicable, AK_INVALID_UNIQUE_ID otherwise. More... | |
bool | in_bIsBus |
true if in_audioNodeID is a bus More... | |
Definition at line 45 of file AkMonitorError.h.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise