Each version of this integration matches a specific build of Unreal Engine. Here is what has changed in the 2023.1.6 release of the integration (in addition to upgrading to the new Unreal build).
![](/images/2023.1.6_8555/?source=UE4&id=Note.gif) | Note:
This integration does not support experimental Unreal Engine features. |
![](/images/2023.1.6_8555/?source=UE4&id=Note.gif) | Note:
- This integration was compiled against Unreal Engine version 5.2, 5.3 and 5.4. It was tested against Unreal Engine 5.4.
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Platform-specific information can be found here:
For earlier versions, please refer to Previous Release Notes.
New Features
- WG-72409 Added a log to ShouldMove Reconcile Function for clarity.
- WG-72474 The Wwise Browser now prevents a WAAPI connection if the Root Output Paths in the Wwise and Unreal projects do not match.
Bug Fixes
- WG-69721 Fixed: Crash in error message translator when the Wwise Project Database is unavailable.
- WG-72202 Fixed: (Spatial Audio) There is no attenuation scaling factor for rooms.
- WG-72552 Fixed: Switch and State values do not appear in Data Structures.
Fixes for Community-Reported Bugs
- WG-70705 Fixed: Crash when exiting Play In Editor.
- WG-71102 Fixed: Crash in FAkEnvironmentIndex caused by disabled AkRoomComponent references.
- WG-72653 Fixed: Crash during shutdown when calling WwiseUnrealHelper functions.
- WG-73027 Fixed: Individual Brush faces on AkSurfaceReflectorSet components are not selectable if polygon is split into multiple BSP nodes.
Documentation Improvements