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Wwise Unity Integration Documentation
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The Wwise Integration installation process changes your Unity project in the following ways:
Note: | The WwiseGlobal object is a GameObject that contains the Initializing and Terminating scripts for the Wwise Sound Engine. In the Editor workflow, it is added to every scene, so that it can be properly previewed in the Editor. In a build, a single instance is created in the first scene, and it persists throughout the game. There are a few customizable options in the initializer script. Refer to Initializing Sound Engine Modules in the Wwise SDK documentation. |
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