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Wwise Unreal Integration Documentation
Using Distance Probes to Customize Listeners in Third-Person Games

Before you begin this tutorial, refer to Working with Listeners in Third-Person Perspective Games for a general introduction to Distance Probe usage in Wwise.

This tutorial demonstrates how to use a Blueprint to assign a Distance Probe in Wwise. The example uses the Third Person project template, and the ThirdPersonCharacter Actor is used for the Distance Probe. The exact steps might vary depending on your project.

To use a Blueprint to assign a Distance Probe:

  1. In the Content Browser, go to Content > ThirdPerson > Bluprints and double-click BP_ThirdPersonCharacter. The Blueprint opens.
  2. On the Event Graph, right-click an empty area and add a BeginPlay Event.
  3. Right-click to add a second node, Set Distance Probe, and connect it to Event BeginPlay.
  4. Drag a pin from the Listener input parameter of Set Distance Probe, and add a Get Player Camera Manager node.

    Note:
    The Wwise Unreal integration automatically registers a Game Object as a default listener and attaches it to the PlayerCameraManager actor.
  5. Drag a connection from the Distance Probe input parameter, and add a Get a reference to self variable. In this context, Self refers to the ThirdPersonCharacter Actor.

  6. Use Wwise Authoring to connect to the game and confirm that the Distance Probe is set up correctly. Refer to Profiling the Distance Probe for details.

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