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Defining your project settings

In Wwise, you can define certain settings for your project in the Project Settings dialog.

The Project Settings dialog includes the following tabs:

  • General to define a source control plug-in, the location for the Originals folder for your project assets, automatic sample rate detection settings, as well as Event name creation settings.

  • Conversion to set the default Conversion Settings ShareSet for the project as well as the automatic sample rate detection settings.

  • SoundBanks to define the SoundBank settings for your project, which includes whether to generate content files, a header file, and the maximum attenuation information for Events with your SoundBanks, whether SoundBank names can be used, the location where your SoundBank will be saved, and - optionally - user-defined custom steps that will be performed before and/or after SoundBank generation.

  • Logs to manage the warnings, errors, and messages that are displayed in the Conversion and SoundBank logs.

  • Obstruction/Occlusion to define the volume, LPF and HPF curves for obstruction and occlusion in your project.

  • External Sources to specify the input and output paths for the external audio sources that will be used with the External Source plug-in.

  • Network to specify port numbers to be used during communication between the authoring application and your game.

  • Custom Properties to define properties for the Sound and Audio Source objects of the Actor-Mixer Hierarchy.

[Note]Note

Wwise applies any changes made to your Project Settings only after you click OK. Live editing is not possible.

Other project settings are located in the Platform Manager dialog:

[Note]Note

Wwise applies any changes made in the Platform Manager dialog only after you click OK. Live editing is not possible.


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