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Version
2023.1.9.8628
2024.1.1.8691
2023.1.9.8628
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.1.8691
2023.1.9.8628
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
After you have set up the bus structure in your project, you can fine-tune and troubleshoot the mix of sounds, music, and motion in the game. Wwise has two main tools for mixing your game audio:
The Master-Mixer Console - A mixing console that groups a variety of bus properties into one view.
The Mixing Desk - A flexible and powerful mixing console that groups a variety of bus and object properties into one view.
Both of these views can be used to create the final audio mix of your game in real time. The Mixing Desk, however, gives you more control because more properties are available for editing, and both objects and/or busses can be included in a Mixing Session.
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To properly adjust the final output of your Mixing Session, it is important to understand the Wwise approach to downmixing. For more information, refer to Downmixing behavior. |
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