Version
Wwise Unity Integration Documentation
|
An AkRoomPortal can connect two AkRoom components together. More...
Inherits AkTriggerHandler.
Public Member Functions | |
ulong | GetID () |
Access the portal's ID. More... | |
override void | HandleEvent (UnityEngine.GameObject in_gameObject) |
Opens the portal on trigger event. More... | |
void | ClosePortal (UnityEngine.GameObject in_gameObject) |
Closes the portal on trigger event. More... | |
Public Attributes | |
System.Collections.Generic.List< int > | triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID } |
List containing the enabled triggers. More... | |
bool | useOtherObject = false |
This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. More... | |
Static Public Attributes | |
const int | MAX_ROOMS_PER_PORTAL = 2 |
AkRoomPortals can only connect a maximum of 2 rooms. More... | |
const int | MAX_NB_TRIGGERS = 32 |
Since our mask is a 32 bits integer, we can't have more than 32 triggers. More... | |
static System.Collections.Generic.Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes() |
Will contain the types of all the triggers derived from AkTriggerBase at runtime. More... | |
An AkRoomPortal can connect two AkRoom components together.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise