Version

menu_open
Warning: you were redirected to the latest documentation corresponding to your major release ( 2023.1.8.8601 ). Should you wish to access your specific version's documentation, please download the offline documentation from the Audiokinetic Launcher and check the Offline Documentation option in Wwise Authoring.
Wwise SDK 2023.1.8

#include <AkFXTailHandler.h>

Public Member Functions

 AkFXTailHandler ()
 Constructor. More...
 
void HandleTail (AkAudioBuffer *io_pBuffer, AkUInt32 in_uTotalTailFrames)
 Handle FX tail and zero pads AkAudioBuffer if necessary. More...
 
bool HasTailRemaining ()
 

Protected Attributes

AkUInt32 uTailFramesRemaining
 
AkUInt32 uTotalTailFrames
 

Detailed Description

Effect tail handling utility class. Handles varying number of tail frames from frame to frame (i.e. based on RTPC parameters). Handles effect revived (quit tail) and reenters etc.

Definition at line 40 of file AkFXTailHandler.h.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise