menu
 
Version
2023.1.9.8628

2024.1.1.8691

2023.1.9.8628

2022.1.18.8567

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624

menu_open
Warning: you were redirected to the latest documentation corresponding to your major release ( 2023.1.9.8628 ). Should you wish to access your specific version's documentation, please download the offline documentation from the Audiokinetic Launcher and check the Offline Documentation option in Wwise Authoring.

Car Engine Using Crankcase Audio REV

This simulation of a Chevrolet Camaro car engine uses REV, a source plug-in developed by Crankcase Audio that uses granular synthesis and runtime DSP to reproduce car engine sounds.

infoNote

Crankcase Audio REV is not supported by Wwise Authoring on Mac.

To listen to Camaro SS - CrankcaseAudio REV example:

  1. Select the sound Camaro SS - CrankcaseAudio REV in the Project Explorer.

  2. From the Content Editor, double-click the source plug-in "Chevrolet Camaro SS" to display the Source Editor view.

  3. Play the sound.

  4. Click on the Drive button in the REV source plug-in and move the cursor left and right to 'drive' the vehicle.

infoNote

This example shows the plug-in doing the full car engine simulation. That might suit certain games just right. For games needing more control over the car simulation, it's possible to control the car throttle, RPM, gear and velocity using game parameters. Again, refer to the plug-in documentation if you'd like more details on this.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise