Wwise SDK 2023.1.8
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Sets the State Group objects associated with an object. Note, this will remove any previously associated State Group.
Name | Type | Description |
---|---|---|
object * | any of: | The ID (GUID), name, or path of the object to which to add a State Group. |
string | The name of the object qualified by its type or Short ID in the form of type:name or Global:shortId. Only object types that have globally-unique names or Short Ids are supported. Ex: Event:Play_Sound_01, Global:245489792 | |
string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. | |
string | A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX. | |
stateGroups * | array | An array of State Group objects to set. |
stateGroups [...] | any of: | |
string | The name of the object qualified by its type or Short ID in the form of type:name or Global:shortId. Only object types that have globally-unique names or Short Ids are supported. Ex: Event:Play_Sound_01, Global:245489792 | |
string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. | |
string | A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX. |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
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