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This error occur when a API function requiring a Game Object ID is called with an unrecognized ID. The name of the function is provided for reference with the game code. If the Game Object was known at some point in the past, it will be written as "Dead Game Object", with the old name of the object displayed in the "Game Object" column. The lifetime of a Game Object starts with AK::SoundEngine::RegisterGameObj
and stops with AK::SoundEngine::UnregisterGameObj
. If the function call was made before or after those calls, it will result in this error.
Note that it is legal to have a call sequence such as:
AK::SoundEngine::RegisterGameObj(MyGameObjID);
AK::SoundEngine::PostEvent("Play_MySound", MyGameObjID);
AK::SoundEngine::UnregisterGameObj(MyGameObjID);
Note | |
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If you are using the Unity game engine, the lifetime of a Wwise Game Object follows the lifetime of the |
Probable causes:
The Game Object was never registered before the function call.
The Game Object was unregistered prior to the function call.
The Game Object ID is corrupted.
Unity Users: The "Script Execution Order" may be wrong, causing one of the situations above.
Recommended resolution steps:
Enable API Calls in the Profiler Settings. Then reproduce your scenario. In the Capture Log, the faulty call with all its parameters should appear just before the error.
Verify the lifetime of the Game Object with the Game Object 3D Viewer.
Change the order of function calls to be between the related RegisterGameObj
and UnregisterGameObj
.
Unity Users: Check the "Script Execution Order" in Unity.
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