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Version
2023.1.9.8628
2024.1.1.8691
2023.1.9.8628
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.1.8691
2023.1.9.8628
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
The Memory Manager used by the sound engine allocated non-compliant device memory. Device memory is platform-specific virtual memory segments with special attributes; these attributes are required for certain hardware-accelerated decoding operations. This is usually the case when using hardware audio decoders.
Probable causes:
Your game uses the default implementation of AK::MemoryMgr
but has provided incorrect initialization settings for device memory allocation callbacks.
Your game uses a custom implementation of AK::MemoryMgr
that incorrectly implements the device memory allocation functions.
Recommended resolution steps:
Review the Memory Manager requirements in the SDK documentation in how to correctly override the default Memory Manager and verify that your game is fully compliant.
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