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Version
2023.1.9.8628
2024.1.1.8691
2023.1.9.8628
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.1.8691
2023.1.9.8628
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
A memory allocation failed because there wasn't enough memory available. The maximum memory Wwise can use is defined in code, at initialization time, by setting AkMemSettings::uMemAllocationSizeLimit
. Note that the Memory tab in the Advanced Profiler shows a snapshot of the current state of memory taken every 200 ms. Therefore, it is possible that it shows there's enough memory even though an error is reported at the corresponding time.
Recommended resolution steps:
Use less memory by unloading unused SoundBanks, or by splitting SoundBanks into smaller files. This targets the greatest consumer of memory.
Use less memory by unregistering less Game Objects.
Increase AkMemSettings::uMemAllocationSizeLimit
.
See also:
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