Wwise SDK 2023.1.6
|
Wwise automatically assigns Rooms to Game Objects using the geometry associated with each Room when available. Rooms can also be manually assigned using AK::SpatialAudio::SetGameObjectInRoom() (see also AK::SpatialAudio::UnsetGameObjectInRoom()).
When a geometry is used to define the shape of a Room, the following restrictions apply:
![]() | Note: Wwise supports both convex and concave geometries. |
Rooms can overlap or be fully contained in other Rooms. However, in these situations, a Game Object can be located in several Rooms at the same time. Wwise uses a priority system to disambiguate these cases: Rooms whith the highest priority are always assigned first (refer to AkRoomParams). If two or more Rooms share the same priority, Wwise tries to assign the innermost room if possible.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise